
Thom Daranta
Gallente Free Rasalhague Republic
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Posted - 2007.07.10 05:45:00 -
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Originally by: Onchas Erivvia
Originally by: Jenny Spitfire I want to make my post credible by declaring that I am a RL economist with many years experience.
Experience at what? Frankly, I don't believe you.
[qoute]eVe bank to tax 2% per transaction of ISKs transferred between players when players give ISKs to another character through trade window or wallet option.
Even economists known how to make an argument. The first thing you have to establish is that the economic is actually "imbalanced" and that there is a "surplus" of isk in the economy and that that surplus has a negative effect on the exchange of goods and on people's ability to acquire the goods they first need, and second want. You have done none of those things.
I am ignoring the rest of the quoted post in this response because I am new to Eve and haven't witnessed trends through my own perception.
First of all, I am not an economist. I once failed to attend classes for an Accounting for Hospitality course, and I "help" my fiance with her Financial Accounting class. I spent my time in college studying historic archaeology and material culture, which has no bearing on the subject. My qualifications to speak on this matter should be clear.
As a new player, I can give this observation: any inflationary pressures on prices have not raised goods out of reach of the new players. I can afford skills as I need them, I can buy a cruiser a week ahead of when I can actually use it effectively. I can kit up my frigate with the best named items, and have other crappy setups available fitted to frigs for pvp. My clone is up to date, and I am showing a surplus in my wallet. I am looking at Assault Frigs and saying, that is within striking distance.
Any change made by the developers to basic economic functions should be done to resolve specific problems. There are no problems with inflation taking things out of range of new players, and I know that my corporation is able to afford the high end items needed to attain our communal goals.
There is no problem with inflation. If everyone can afford what they need, if incomes rise to meet rising prices, then it is balanced. Problems would be introduced if prices for goods rose out of the range of those who needed those goods. This is not the case, hence there is no problem and hence there is no reason for the makers of the game to tamper with complex code that can render the economic game useless with a single hard to find mistake.
A basic assumption has been made by Jenny Spitfire that is not supported by my observations. Others may feel otherwise, and certainly I have just started. But if there was inflation, it would impact the newbs the hardest and I just don't see that happening.
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